/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include "A_引擎/引擎.h"


void f_NODE_创建物体节点(S_UI渲染环境& ctx, C_Widget* self);
void f_NODE_创建场景节点(S_UI渲染环境& ctx, C_Widget* self);
void f_NODE_物体节点名称修改(S_Props& prop);
void f_NODE_场景节点名称修改(S_Props& prop);


class C_节点容器 : public S_Object {
public:
	C_节点容器(const std::u16string& name, bool 场景节点);
	~C_节点容器();

};







